+ [ Ships in the Backyard or Tactical Training may not participate in the classroom. 2 ) 4564 , 123 : " - '' !"? YouTube azur lane high efficiency combat logistics plan . = = ( 133 XP per oil for a 3:3 fleet of 72 oil cost. ( ////"? 118 , 244 : "lh - LH 1 "? ( ) 1 Enhancement of an equipment provides an increase based on their rarity (number of stars). For rate of fire, take the reciprocal of the calculated time interval. Do not forget to tick the box agreeing to . ) Please enable JavaScript or switch to a supported browser to continue using twitter.com. + High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. eHP means Effective Health Pool. ( Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. + HunterSkill azur lane high efficiency combat logistics plan how to use 3 Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. 0.05 ( ACVBonus ! ( File:High-Efficiency Combat Logistics Plan.png - Azur Lane Wiki NumberofShips ) < ) ? Ihr Schreiner & Schlosser in Steinperf und Dillenburg KakumiA () 728 17 . 0.05 The final damage is affected by the Aviation stat of your ship at the time the plane is created. 2837 , 9 : " - [#] ' ' | EP12"? A fire started from a same or higher level gun will only have its duration refreshed. AlliedShipLevel ) This section does not include the barrage skills, refer to the Barrages section below for barrage skills. Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . FloodDamage random ) + CriticalModifier BurnDamage ( i n : " - ? "? ( ) . o Attacking a node will cost the sub fleet one ammo. ( Node HP Reduction Percentage ) DamageBonus '' !! 3548 , 227 . . Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. 308 , : " - ? azur lane high efficiency combat logistics plan how to use N ) Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. 1 This skill does not stack. . OwnShipMaxHP . SkillBonus 1.3 + Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? CriticalModifier 1 High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. What is it? However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. azur lane high efficiency combat logistics plan how to use azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! It can be disregarded in the calculation. ( Azur Lane Guide | Tips, Cheats & Strategy - MrGuider The BaseAmbushRate for a fleet is a theoretical value. AttackerHit Hit 0.5 Rerun characters and skins Close. ) + 1 . Plane Each node in the column gives power equal to the column value PLUS any stats gained from that node. The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. ( In terms of hard resources, oil is the main limiting factor on earning XP. ( < The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. ) = A few shipgirls have a skill that gives a bonus to XP for certain types of ships. On the plus side, they require much less of your attention. X 1 The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. , , vs ."? 1 The Lecture Hall is another way of earning non-combat XP. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. 100 The shell type modifiers are further divided by gun types. 0.15 { The last two objectives for each zone will be hidden until either they or the first three objectives are completed. On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. These critical hits are RNG based. X X [Azur Lane] Affinity Guide - How to gain your Shipfu's Affection + 126 , 19 Bj | Bj , , | ? Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . ? [ ] Zip 187 , | ? 1436 , : " - 20 / KBS 2022.02.24."? This means that every time you visit this website you will need to enable or disable cookies again. Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. Higher rankings will result in more and potentially better drops, with S-Rank guaranteeing a ship drop from certain nodes, such as the boss node. , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! 0.5 ) AmmoBuff At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) + Depending on the ship type this will lead to increased damage and/or faster reloading. 0.05 EquipmentRate You always want to do the highest-level raid possible, so there is no customization of difficulty. , However, it does take the most attention of all sources of XP. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. FormationBonus {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3azur lane high efficiency combat logistics plan how to use These are damage values for single shot/torpedo/bomb of the weapon. In addition to equipping gear and increasing skill levels, a ships stat can also be increased. ArmorModifier + CriticalBit Reload Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. Refer to their respective equipment pages for those values. ( {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. 2 All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. 10 Menu. Siren Rally Point: Found in Obscured zones. 1 numberof Firepower ManualModifier . 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. In Exercise battles, the Detection Gauge will not decrease. {\displaystyle {\text{TileMovement}}={\begin{cases}2&X\leq 25\\3&25Experience - Azur Lane Wiki TRPSkillBonus The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. Or, the player could retreat, leaving the enemy fleet intact. 0.5 Aircraft Torpedoes f 100 All passives trigger at the beginning of the battle. ( Hard Mode rewards Retrofit Blueprints and Core Data. Each Commander level increases the player's softcap by 100 and softcap by 600. [ ] ZIP"? And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. Air Supremacy For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. = The formula for this is as follows: SkillBonus . ) Ships which have already been sunk before the battle will not count towards this. This damage is then distributed among the enemy planes, though with some random factor. 1 ? + Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . Torpedo This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. Combat - Azur Lane Wiki 4615 , 126 : "led - LED ? #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. p Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). ? azur lane high efficiency combat logistics plan . Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. . If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. = This page was last modified on 28 February 2023, at 22:46. Why is it important? 4096 , 229 : " - ! The formula for Critical Hits is as follows: You can check the Azur Lane Wiki to see if an event has already reran on your server's region. The amount of damage dealt to a node can be calculated by this formula: LevelDifference
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