any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Fly low and fast to the Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; I disabes the mod, and its works. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Maintaining a constant speed up till now is annoying at best. on release it should close the damn menu, or it closes after selecting an action. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS A Strider looks over cargo containers at Malden airport. Having a CPU clock of 3.9GHz or higher is recommended. About the mods, i found the config for the cars, but its in .BIN format. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. I can open it with notepad++ but it is crypted (a lot of unknew characteres). this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Arma is a very CPU-intensive game, much affected by processor single core performance. November 24, 2016 in Solved. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). 26 fuel units There may be other solutions, this is just something I have done for moving a large sub around in the water. Hold [Z] to decrease throttle and lose altitude. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. The rest tend to flicker & will be ignored. Maneuver the helicopter sideways with [A] and [D]. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. (*) Not used by any in-game Strider. It takes 200% increased damage from high-explosive (HE) type munitions. Speeds listed are forward movement speeds only. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. By Here's some data. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. The mod works for all vehicles that use tank, car or boat physic modelling. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. How do you even aim? (*) Reductions only apply to the explosive component of the munition i.e. & When it's done How often? Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. You cannot "lower" a launcher. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. What would be the point of using gears if the vehicle accelerates the same? FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. That should allow the vehicle speed up until it hits 50km/h. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Powered by Invision Community. A guide to graphics settings vs frame rate for Arma 3 in 2021. In short, vehicles now have a bunch of animation and texture sources you can play with. Pull the nose down [W] to gain speed and up [S] to lose it. Also if using CBA you could use their perFrameHandler instead. Type Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Anyway, thank you for all ur help It helped me a lot. By GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Destroying all of the Strider's wheels will be needed to immobilise it. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. Good night! So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. The Strider is based on the real-world "LGS Fennek" LARV. Espaol - Latinoamrica (Spanish - Latin America). The hull can resist up to 200 points of damage. 4000 mass For those insertions where surprise is key, deploy the SDV and approach the target from below. 1- The button Accessories on gun shop npc stops working. joew I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. Variants Games. role in The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Note the Commander's terminal located on the left behind the driver's seat. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Very useful with HAFM naval units. Climbing with the highway gear now is painfully slow getting up an off-road incline. I'll record a video showing the error with Gun Shop and post here to show what's happening. Once all these conditions are met you can enlist fighters to your cause. and, What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. Conditions. Tandem HEAT explosive charge. edit: Sorry havent looked in the comments that you already found it. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Here's some data. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. da mimic script pastebin LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. If you have a related Youtube channel, enter the URL. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". The Strider will have incredible difficulty fording over bodies of water. That would make it more useful to use the other keys 'Q' and 'W'. Could be the original, but more faster. Speed limiter and auto-cruise modes for vehicles. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Was always like it? You need to sign in or create an account to do that. have at act as an accelerator. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. PHYSICS Only 20% of damage is transferred onto the Strider's "health" pool. PROFILE, Terms Obilgatory im am relativly new at editing and scripting in Arma3. its a big problem =( Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. It is only visible to you. Thank you for help. the current action menu is too clunky. along with them, submersible vehicles such as the SDV. So lets see. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. 128 km/h on land12 km/h in water But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. Create an account to follow your favorite communities and start taking part in conversations. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Item capacity I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. ^ A low gear would certainly help for steep terrain. Seats The Strider's ability to adjust the elevation of its periscope is clearly shown here. 2- The option to turn on lights on vehicles just disappears =( 800 DPI is best for me. I've found this out, thanks. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. should free up the scroll wheel for more practical function like speed control. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? Mousewheel up= +10kph Mousewheel down= -10kph. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Thank you very much! Articles containing unused/removed content. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. The offroud. Otherwise, like Yannick said, it does have a max rotation speed. AAF Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna Press J to jump to the feed. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. This platform update is free for all owners of Arma 3. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Love it if you could make it work with the submarines too. All four of the Strider's wheels are able to resist just 250 points of damage. The driver can operate the vehicle, turn the lights on and off, and blow the horn. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. Info This script was used to get speeds. Multiply by 3.6 to get KM/H. Create a new shop (already with c/c) and put the classname of your vehicle here. Armed with working periscopes, If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. It have: vItemSpace , licenses[] , price and textures[] . It's meant to have a maximum rotation speed. Powered by Invision Community. I didn't find any mod with a nice speedboat and the Arma's original is too slow. Description Description: Sets velocity vector of an object in m/s. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Secondary armament It's not as indepth as your solution but it is there. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Fuel capacity Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? Is possible to show the option all time of the day, too? Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. The gunner position exclusively controls all weapon systems remotely on the armed variants. So the question that i have is a two-parter: 1. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. The hatchback speed, the offread speed, the boats speed. Untested so mileage may vary. So, the first step is ho to change the speed of this vehicles. Create a new vehicle shop is very simple. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. This item will only be visible in searches to you, your friends, and admins. Game updates, videos, pictures, discussions, help, and more. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Valve Corporation. To do so, you can create your own templates in the scenario config file. Running the game at 4x speed shows that unarmed sprinting gives these values. Then look for the file when vehicle are on sell with their classname, price, etc.. Notable Traits At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. All trademarks are property of their respective owners in the US and other countries. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. One of the most significant additions to Arma 3 is the introduction of underwater environments If destroyed: Rapidly lose entire fuel supply over several seconds. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. Create an account to follow your favorite communities and start taking part in conversations. Could you help me with that, please? It is incorrectly classified in-game as an MRAP. All trademarks are property of their respective owners in the US and other countries. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. The Strider is a four-wheel drive armed reconnaissance vehicle. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT gears 1-8 and 2 reverse gears. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Interior. Momentum, suspension and gravity all play a much bigger Otherwise, like Yannick said, it does have a max rotation speed. I'd assume in MP execute that locally to the driver. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). Could you tell me where is it, please? Features Everything about the ARMA game series by Bohemia Interactive on reddit! tl;dr Max forward sprint speed for each type. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! And do you recommend me a better way to increases (or implement) an speedboat much faster, please? This can be provided by nearby houses, or by building tents. Espaol - Latinoamrica (Spanish - Latin America). The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. As you are unarmed, you have nothing to raise/lower. #4 [ESD]Calibre May 9, 2017 @ 2:51am Aaaaaaah too bad i can't change vehicles speed =( The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). About the lights, i figure out that is because the option to turn it on only appears at night time. Strider Hold [Left Shift] to increase throttle and gain altitude. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. 9700 kg (all variants) By using this site, you agree to our Terms of Use. I never noticed it before. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . You cannot go prone with a launcher. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. Armed Assault Wiki is a FANDOM Games Community. I got a problem with Jozen mod. Game engine does not support this feature for air vehicle physics. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Or do u knew some tutorial that have a step by step to do that, please? It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. Drawbacks I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; and the 2 civ boats pleases. I click it, nothing happens. For those Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All rights reserved. Any chances of adding a keybind to engage/disengage cruise? ARMA 3 is processor clock dependent first (both client- and server-side). Crew Capacity Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. I was curious about how fast a player could run forward in a single direction. It's measured in meters-per-second. The first thing that i want is change the speed from normal vehicles, already on Arma 3. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. It's measured in meters-per-second. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. The RCWS turret on armed variants can only survive 40 points of damage before failing. Excellent mod! A guide to graphics settings vs frame rate for Arma 3 in 2021. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. This item will only be visible to you, admins, and anyone marked as a creator. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. How about adding gears while we're at it? Maybe Its still there. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Thank you for the help! Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Yes (all variants) I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Would be good to have wheel spin and skid if using 'E' from a standing start. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. I can't understand the reason. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. 2. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. It reduces up to 20% of incoming damage from HE-type munitions. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . The engine can survive up to 100 points of damage. vehicle In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Promotional screenshot released during the pre-Alpha. Multiply by 3.6 to get KM/H. Can be slingloaded I can't find the PBO of the original Arma 3 vehicles. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). The introduction of a new PhysX-powered physics model has resulted in the most detailed . By How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. No matter the variant, they all utilise Composite Armour plating. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost.
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